đ Dept. of Petty Affairs â Docket #381-D: The Gremlin Risitas Mechanic Audit of RACCOIN: Coin Pusher Roguelike
Filed by: Jerry âThe Ankle Biterâ Silverhand ¡ Tribunal Chair (DPA)
Co-Signed by: Gremlin Risitas ¡ Chief Chaos Auditor
đšď¸ Mechanic Overview
Based on preview coverage and official material, here are the core mechanics of Raccoin:
- It blends the classic physical arcade coin-pusher concept (coins drop, get pushed, fall off for reward) with roguelike/deckbuilder elements. (PCGamesN)
- Special coin types exist (Seed Coins, Water Coins, Cat Coins, Rat Coins, TNT Coins, MultiCoins) with synergies: e.g., âSeed + Water â grow a money tree inside the machineâ. (Gematsu)
- Items (âchipsâ), plating, character choice each alter playstyle. (Playstack)
- You accumulate âticketsâ (currency) and âpointsâ (to pass rounds) in a system of token usage, upgrades and multipliers. (PC Gamer)
- There is an explicit element of physics/chaos: shaking the machine, coin avalanche, toppling towers of coins. (PC Gamer)
đ Audit Findings: The Gremlin Edition
| Clause | Violation | Penalty |
|---|---|---|
| Mechanic Clause 22a â âAnimal Theme Must Reflect Animal Behaviourâ | The raccoon manager character exists largely for branding; mechanics have very little direct âtrash pandaâ type behavior (i.e., rummaging, mischief, tail-stealing). | Every build must include a âDumpster Dive Bonusâ where the raccoon character slams in and clears 50 basic coins for free. |
| Loop Clause 31b â âPhysical Arcade Mechanics Must Feel Physicalâ | While the coin-pusher metaphor is strong, many actions (buying chips, upgrading plating, choosing characters) feel like standard roguelike UI layers â diminishing the âinsert coin, watch it clatterâ visceral joy. | Add a visual/sound queue: every âupgradeâ should trigger a 0.5 second slow-mo coin crush sequence with the raccoon grin front and centre. |
| Expectation Clause 17c â âMarketing Promise Must Match Gameplay Gimmickâ | Marketing heavily emphasises the raccoon + coin-pusher nostalgia, but actual gameplay stakes seem to lean more on âcombo builderâ and âmultipliersâ than authentic arcade coin-push push & drop thrill. (PCGamesN) | The next build must include at least one full âraccoon modeâ: tail flick flips coins, special raccoon coin sneaks behind machine rails, etc. Failure triggers a fine of âfive coins and a sandwich wrapperâ (as per earlier judgement). |
đ§ Gremlin Risitas Commentary
âI dropped a Cat Coin. I watched it silently hunt every Rat Coin. Meanwhile, my raccoon manager just⌠sat there in a suit. I expected fur, I got math.â
- The physical metaphor is seductive: you see coins, you want them to fall. Yet as you unwrap the mechanics, you realise youâre mostly clicking through menus, managing items, building multipliers. The âpusherâ is present, but overshadowed.
- The âshake the machineâ gimmick is promising â but it raises the question: if you must âshakeâ it because youâre running dry, how is that different from just pressing âuse itemâ in other roguelikes? The novelty decays without deep integration.
- The audiological/visual aesthetic of coins clinking, towers collapsing, is appealing. But the audit demands: is that the loop or merely a veneer over the loop? Real coin-pushers are about timing, placement, little physics quirks. Here, the âspecial coin synergyâ system steps in and dominates.
- Good potential: the mix of character playstyles (raccoon manager vs biologist) may deliver variety. Yet the raccoon persona feels under-leveraged given the marketing emphasis.
đ Verdict & Recommended Fixes
Verdict: The game is not guilty of being unplayableâin fact, it shows strong promise. But it is found guilty of mismatch between theme (raccoon/coin-pusher) and dominant mechanical experience (combo/roguelike upgrades). Recommended Fixes (Gremlin Approved):
- Introduce a dedicated âRaccoon Rampageâ mode: raccoon only, trash-can focused, tail flick mechanic, midnight dumpster loot.
- Deepen the pure pusher loop: e.g., allow players to manually aim coin launches, adjust force, bounce off walls, bring back more of that arcade instinct.
- Visual/sound feedback for every major synergy should feel like a real coin avalanche â slow-mo, screen crumple, raccoon laugh echoing.
- In UI/branding, tone down âdeckbuilderâ language and amplify âyou, a hybrid raccoon-coin-warrior in an arcade machineââto better align expectation and reality.
â Jerry âThe Ankle Biterâ Silverhand ¡ Tribunal Chair (DPA)
Codename: âThe Raccoon with Receiptsâ
Gremlin Risitas Co-Sign: (snorting) âAgain, too many chips, not enough trash.â