The Will to Resist

🎭 Dept. of Petty Affairs — Docket #381-D: The Gremlin Risitas Mechanic Audit of RACCOIN: Coin Pusher Roguelike

Filed by: Jerry “The Ankle Biter” Silverhand · Tribunal Chair (DPA)

Co-Signed by: Gremlin Risitas ¡ Chief Chaos Auditor


🕹️ Mechanic Overview

Based on preview coverage and official material, here are the core mechanics of Raccoin:


🔍 Audit Findings: The Gremlin Edition

Clause Violation Penalty
Mechanic Clause 22a — “Animal Theme Must Reflect Animal Behaviour” The raccoon manager character exists largely for branding; mechanics have very little direct “trash panda” type behavior (i.e., rummaging, mischief, tail-stealing). Every build must include a “Dumpster Dive Bonus” where the raccoon character slams in and clears 50 basic coins for free.
Loop Clause 31b — “Physical Arcade Mechanics Must Feel Physical” While the coin-pusher metaphor is strong, many actions (buying chips, upgrading plating, choosing characters) feel like standard roguelike UI layers — diminishing the “insert coin, watch it clatter” visceral joy. Add a visual/sound queue: every “upgrade” should trigger a 0.5 second slow-mo coin crush sequence with the raccoon grin front and centre.
Expectation Clause 17c — “Marketing Promise Must Match Gameplay Gimmick” Marketing heavily emphasises the raccoon + coin-pusher nostalgia, but actual gameplay stakes seem to lean more on “combo builder” and “multipliers” than authentic arcade coin-push push & drop thrill. (PCGamesN) The next build must include at least one full “raccoon mode”: tail flick flips coins, special raccoon coin sneaks behind machine rails, etc. Failure triggers a fine of “five coins and a sandwich wrapper” (as per earlier judgement).

🧟 Gremlin Risitas Commentary

“I dropped a Cat Coin. I watched it silently hunt every Rat Coin. Meanwhile, my raccoon manager just… sat there in a suit. I expected fur, I got math.”


Verdict: The game is not guilty of being unplayable—in fact, it shows strong promise. But it is found guilty of mismatch between theme (raccoon/coin-pusher) and dominant mechanical experience (combo/roguelike upgrades). Recommended Fixes (Gremlin Approved):

  1. Introduce a dedicated “Raccoon Rampage” mode: raccoon only, trash-can focused, tail flick mechanic, midnight dumpster loot.
  2. Deepen the pure pusher loop: e.g., allow players to manually aim coin launches, adjust force, bounce off walls, bring back more of that arcade instinct.
  3. Visual/sound feedback for every major synergy should feel like a real coin avalanche — slow-mo, screen crumple, raccoon laugh echoing.
  4. In UI/branding, tone down “deckbuilder” language and amplify “you, a hybrid raccoon-coin-warrior in an arcade machine”—to better align expectation and reality.

— Jerry “The Ankle Biter” Silverhand · Tribunal Chair (DPA)

Codename: “The Raccoon with Receipts”

Gremlin Risitas Co-Sign: (snorting) “Again, too many chips, not enough trash.”