Dev’s Lament – “Let Us Breathe.”
🎮 Dev’s Lament – “Let Us Breathe.”
Look— We get it.
You loved the old game. It mattered to you. It still matters to you. And trust me, that love is why some of us even became developers.
But you know what’s hard?
Trying to build something new while dragging a monument behind us that you won’t let us move.
Every time we try a new direction— “It’s not the same.” Every time we simplify or trim— “You cut too much.” Every time we experiment— “This isn’t what I wanted.”
You say the last game was too bloated, but scream when we don’t pile more on.
You say you want a sequel, but only if it perfectly recreates a moment in time you already decided was peak.
You say you’re open to change— but only if it feels like the old stew you swore you were tired of eating.
That’s not feedback. That’s emotional blackmail.
We’re not your ex. We’re not your childhood. We’re not here to cosplay your memory of what games used to be.
We’re trying. Hard. To make something that both respects the past and doesn’t rot in it.
Let us breathe. Let us build.
Because if we can’t take creative swings, then we’re not developers.
We’re just maintenance workers for your nostalgia.
And I promise— that’s not how great games are made.