Dissidia’s Redemption Arc (And Why Golbez Was Never the Villain)
There’s something about the way 『ディシディア デュエルム ファイナルファンタジー』 moves — the lighting, the camera, the tone. It screams Dissidia. And you can tell Square’s finally flirting with the idea of learning from their past mistakes.
Because the cure for NT’s downfall isn’t complicated: Give us a story. Don’t sell us weapons as DLC. Badda bing, badda boom.
The Original Sin
Dissidia NT wasn’t unplayable — it was soullessly mismanaged. They charged us for nostalgia and forgot to write the poetry. We didn’t need PvP ladders or gacha skins. We wanted chaos with purpose.
We wanted Cloud glaring at Kefka, Lightning throwing shade at Terra, and Golbez acting like the uncle who’s tired of everyone’s crap.
The Golbez Realization
As kids, we booed him — dark armor, deep voice, betrayal. He was the bad guy. End of story. But then you replay Final Fantasy IV as an adult and realize… Golbez isn’t evil. He’s tired. He’s the man cleaning up after someone else’s apocalypse. He’s every older brother who’s done awful things just to stop worse ones. He’s guilt and grace in the same suit of armor.
So yeah, he’s grumpy. He’s quiet. And when Dissidia put him in that god-tier roster, surrounded by loudmouth heroes and divine nonsense, he didn’t need to monologue. He just stood there, radiating the aura of
“I’m too old for this cosmic nonsense.”
That’s what made Dissidia beautiful — every clash wasn’t just about power. It was about perspective.
If Square Has Learned
If Duelm is truly the new Dissidia? Then all they need to do is remember why we loved it. Not the stats. Not the sparks. The soul. The messy, melodramatic, unpolished humanity behind gods and monsters.
Give us meaning. Give us mistakes. Give us Golbez — the man who taught us that even villains grow weary.
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