đ Jerryâs Marginalia â Who Gets the Fire (With Receipts)
When people say âthis game is badâ, I donât listen to the verdict. I look at which games are allowed to be mourned when they stumble.
Take Soul Hackers 2. Messy pacing. Uneven systems. A clear identity crisis. Stillâmost coverage treats it like a misguided cousin, not a disgrace.
People say:
- âThe ideas are there.â
- âYou can feel what they were trying to do.â
- âIt didnât land, butâŚâ
That but matters.
Now look at something like the Front Mission 3 Remake. Same era. Same publisher lineage. Same nostalgia weight.
Yet when it failed, the language shifted immediately to:
- âsoullessâ
- âpassionlessâ
- âwhy did this exist?â
No but. No future implied.
Thatâs not a quality judgment. Thatâs permission being grantedâor revoked.
And then thereâs Tales of Zestiria.
A flawed entry, undeniably. Camera issues. Awkward systems. A messy narrative pivot that split the fanbase.
But what followed wasnât just critiqueâit was exile.
Zestiria didnât become âa rough Tales game.â It became the Tales game people warn you about. The one youâre expected to apologize for liking. The one framed as a mistake rather than a misstep.
Plenty of JRPGs stumble. Very few get turned into cautionary myths.
Hereâs the list that triggered the thought in the first place:
đĽ YouTube â âFive Best and Five Worst RPGs of 2025â https://youtu.be/tgydZ3YfUQM
Watch how the speaker talks about:
- Trails when it falters â burnout, bloat, disappointment
- Dragon Quest remakes â warmth, care, childhood, rebirth
- Certain other RPGs â chores, spreadsheets, mistakes
Same reviewer. Same genre love. Different moral tone.
Thatâs the tell.
So when someone says:
âThis RPG is bad.â
What I ask instead is:
âIs this a failure weâre allowed to hope recovers from?â
Because some games are framed as:
- part of an ongoing conversation
- allowed to fail forward
- still welcome at the campfire
And others are framed as:
- proof that someone shouldnât try again
That distinction doesnât come from design alone. It comes from lineage, nostalgia, and cultural protection.
So noâI donât blindly believe a game is bad just because a JRPG reviewer says so.
I watch who they forgive.
That tells me more than the score ever will.
â
Filed and stamped by Jerry âThe Ankle Biterâ Silverhand
Tribunal Chair ¡ Dept. of Petty Affairs
Doctrine: Donât barkâbill.
Motto: I donât flex, I calculate. đ