The Will to Resist

🎮 Why *Wizardry IV* Probably Won’t Be Modernized… Yet.


— and what might change if Digital Eclipse picks up Wizardry II – IV

Reference: Gremlin Risitas — Wizardry IV: The Loop That Learned Nothing


⏳ Why it’s likely not happening right now

1) Rights spaghetti. Digital Eclipse had to wrangle ownership just to remake Wizardry I. According to developer interviews (Time Extension), the sequels (2 – 5) sit in older, split contracts. Every new entry means fresh negotiations = risk and cost.

2) Design hostility (on purpose). Wizardry IV isn’t merely difficult; it’s spiritually cruel—a reverse-hero dungeon crawler built to punish pride. Modern audiences expect clarity and checkpoints; Werdna offers mazes, meta-puzzles, and moral recursion. Even Digital Eclipse admitted the first remake preserved “old-school mapping and danger” (Digitally Downloaded). Scaling that philosophy to IV is a whole different ritual.

3) Market timing. They’ll likely measure how Wizardry I performs before moving deeper. II – IV are more complex, niche, and risky; the ROI curve shrinks as the lore thickens.

4) Preservation vs transformation. Digital Eclipse’s motto: “We’re not selling you the game—we’re selling you the history lesson.” (VGC) IV’s “history” is its cruelty; soften it too much and you erase its lesson, leave it raw and you scare off new pilgrims.


🔄 If they do take II – IV: what might change

Global approach

Wizardry II – Knight of Diamonds

Wizardry III – Legacy of Llylgamyn

Wizardry IV – Return of Werdna


🧠 Final thought

A modernization of Wizardry IV would be more than a remake; it would be a philosophical experiment. Can you update a game whose message was “stop updating yourself”?

Maybe. If Digital Eclipse ever dives this deep, the best outcome would mirror Werdna’s own arc— a system reboot that finally chooses the update on purpose.


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